Installation
Welcome to the Pluto Development's Squid Game Mingle's installation guide! This guide will walk you through the complete installation process to ensure a smooth and problem-free setup. By carefully following each step and completing the documentation, you’ll achieve a clean and seamless installation.
In case of the use of FileZilla, we re requesting using WinSCP instead for compatibility issues. WinSCP offers greater stability and better integration with our work environment, ensuring a more efficient handling of assets and minimizing issues related to file transfers. We appreciate your cooperation in ensuring a better experience for everyone.
Asset download
Once the purchase is made on our official website, you will receive your asset directly in your Keymaster, in your own panel you can download the asset and install it following the following documentation.
If you have more problems regarding Fivem Escrow, accounts or asset startup errors you can go here and see if any of them match your case, since Escrow requires some basic things for its operation, such as your keymaster account, your licensekey , etc.
FiveM Asset Escrow SystemAsset dependecies
This asset has some dependencies that are completely mandatory and important for the operation of the asset. If you do not have these dependencies, your asset will probably start and have some error or message in its command console.
generic_texture_renderer_gfx
pd_lib
Included in the asset folder
pd_bridge
Included in the asset folder
pd_interaction
Included in the asset folder
chHyperSound
Starting order
If you fail to follow this step correctly, you may encounter errors when starting the script. Please follow this step carefully as it is quite important.
You need to start pd_lib
before everything or you're going to experience errors!
-- first we need to start our framework cores (qb, esx, qbox...)
ensure qbcore or es_extended
start pd_lib
start pd_bridge
start pd_mingle
Bridge configuration
In order for our script to adapt with your current scripts, you need specify which scripts you are using in the server.cfg
# pd_bridge settings
setr pd_bridge:language "en"
setr pd_bridge:framework ""
setr pd_bridge:inventory ""
setr pd_bridge:keys ""
setr pd_bridge:notification ""
setr pd_bridge:progressbar ""
To fill this settings with the correct names, check the following page.
CompatibilityExample:
# pd_bridge settings
setr pd_bridge:language "en"
setr pd_bridge:framework "qb-core"
setr pd_bridge:inventory "qs-inventory"
setr pd_bridge:keys "qb-vehiclekeys"
setr pd_bridge:notification "qb-core"
setr pd_bridge:progressbar "ox_lib"
chHyperSound configuration:
By not completing this step correctly, you will not be able to hear any sound effects in the 3d speaker we setup.
Copy all the file in pd_mingle/sounds
, and paste them in chHyperSound/sounds
in order for the sound effects to work in the game.
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